I've always felt that the real game doesn't start until Cruel difficulty, personally.
U-99: Out of curiosity, what are the "weaker combat mechanics"? Much like D2, a lot of things don't come into full focus/viability until you're fairly far into the game. They've announced recently that they are running behind and are anticipating the beta running into late June or early July. I know I'll be hopelessly sucked back into this once the expansion launches.the tentative launch is scheduled for mid-June. subreddit where GGG is extremely active Finally, Queen Atziri was added as an endgame encounter, dropping unique-to-her gear. Corrupted Areas were added, allowing you to find various fragments and Vaal Gems. It also introduced Vaal Orbs as currency which can corrupt items, giving them interesting new affixes, or ruining them entirely.
Sacrifice of the Vaal added Vaal Gems which provide ridiculously strong abilities that need to be charged by killing mobs before use. It also introduced the Masters, who offer item crafting services, quests, and other such fun things. This is not currently in the beta, but projected to be implemented within 2-3 weeks.įor those who missed the prior expansions since full release:įorsaken Masters introduced Player Hideouts, where you can customize a place to your exile's liking. The older sync system will remain an option for those with poorer connections. Chris Wilson has stated that it's basically an entirely different game with this in play. GGG is implementing a Deterministic Lockstep sync system, which is what most MOBAs use for sync. New skills/gems/items! This one's kind of a given. Jewels! The passive tree is now even MORE customizable with items you can slot into it! The major selling points for this expansion:ĪCT 4! Plus a streamlining/rebalancing of prior acts! Path of Exile, the ARPG with the amazingly enormously dense skill tree, the massive amount of customization, and tons and tons and tons of stuff has just started closed beta for their major new expansion: The Awakening.